Universo: Mario
Apparizioni in altri Smash SSB
Moveset di ispirazione Luigi (Melee)
Robe da mettere quando ne avremo voglia

Caratteristiche Modifica

Robe da mettere quando ne avremo voglia

Robe da mettere quando ne avremo voglia

Robe da mettere quando ne avremo voglia


Aggiornato alla versione 3.6

Neutral attack 2% Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback.
Forward tilt 10% (body), 11% (foot) Kicks straight forward in a back-turning roundhouse kick. Can be angled.
Up tilt 9% Swipes his hand above his head with his fist. Not much range, but covers a wider area than Mario's up tilt. One of Luigi's standard combo tools.
Down tilt 15% A quick, short-ranged kick. Little range and knockback, but high hitstun and damage. Causes a Mr. Saturn sound effect upon connecting. The second strongest down tilt in the game, losing only to Bowser's. Easily a decent combo starter with solid reward on hit.
Dash attack 3% (hits 1-7) Dashes forward and attacks his opponent with a flurry of punches. All seven hits can chain into one another. Very poor compared to other dash attacks, and also one of Luigi's worst moves, though it's one of the most damaging. The final blow has enough hitstun to follow up with very quick actions.
Forward smash 14% Bends his elbow before thrusting his arm out, performing a spear-hand thrust. Deals low damage, but has high knockback growth, making it an excellent finisher. This move can be angled up or down; inflicting more damage angled upwards.
Up smash 17% Luigi performs an upwards headbutt. This move can hit enemies behind Luigi. An excellent finishing move at around 110%. Luigi's head is intangible while the hitboxes are out.
Down smash 17% Luigi performs a low break-dancing sweepkick that hits on both sides. Does great vertical knockback and has good range. Can easily lead into combos at low percentages if used after a wavedash. Luigi starts off via a low-profile by swinging his left leg inward in a full turning sweep as opposed to his brother's actual break-dance sweep.
Neutral aerial 15% (clean), 8% (late) A sex kick. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages.
Forward aerial 12% Luigi does a quick karate chop forward. High horizontal knockback with very fast startup and recovery, and is one of Luigi's primary aerial finishers. It is also a good option when wavelanding.
Back aerial 11% Luigi kicks backwards with both feet. Commonly used in a short hop to perform a quick waveland. A useful gimping tool and also a solid aerial combo tool as well. This move uses its Melee animation.
Up aerial 13% Luigi does an aerial flipkick, hitting foes above him. A useful juggling tool in midair.
Down aerial 16% Luigi does a quick spin kick aimed downwards. This move meteor smashes enemies who come in contact with the sweetspot (being the upper hitbox located at Luigi's waist) with strong knockback. If sourspotted, it results in powerful horizontal knockback, making it a great edgeguarding attack.
Pummel 3% Headbutts opponent. A very slow pummel, but can be quickly used again after hitting the foe.
Forward throw 8% Throws the opponent forward in a single turning fling.
Back throw 12% (throw), 8% (collateral) Spins around three times and swings the opponent backwards in a giant swing throw. One of his more stronger throws and can hit nearby opponents with the grabbed target.
Up throw 7% Throws his opponent upward with both hands, leading into possible combos.
Down throw 7% Slams his opponent on the ground. The opponent is thrown onto the floor head-first and bounces up, leading into possible combos.
Floor attack (front) 6% Gets up and punches behind him, then in front.
Floor attack (back) 6% Gets up and does a sweep kicks in a similar fashion to his down smash.
Floor attack (trip) 5% Gets up and kicks backward and forward.
Edge attack (fast) 6% (body), 8% (legs) Does a somersault and kicks with both feet.
Edge attack (slow) 10% Slowly gets up and kicks with one leg.
Down taunt 4% Does a short-ranged kick to the ground that can damage those who touch his left foot. On grounded opponents, it inflicts moderately low set knockback, making it unreliable at KOing; however, on aerial opponents, its base knockback is extremely high, and will spike opponents, making it capable of yielding early KOs should the player properly connect, though it is still unreliable due to the high startup lag and short range.
Neutral special Fireball 7% Luigi shoots a fireball from his fingers. Has less range than Mario's, but is not affected by gravity.
Side special Green Missile 5-26% (normal), 15-27% (misfire) Luigi charges up and shoots forward like a missile. This move can be charged for about 2.5 seconds, and the charge can held infinitely by holding the special button. If Luigi glows green, then the attack will be a misfire, which is faster and deals 27% damage with powerful knockback. He may also store this misfire and allow Green Missile to fire normally; with the next use of Green Missile being a misfire of reduced damage depending on how many times it has been canceled, to a minimum of 15% damage. One in eight uses of this move is guaranteed to be a misfire. A great move for horizontal recovery.
Up special Super Jump Punch 25% (clean ground), 21% (clean air), 1% (late) Luigi performs a strong, jumping uppercut. If the attack is sweetspotted, it becomes a Fire Jump Punch, which deals much more and has high KO potential. If he does not connect with the sweetspot, it deals pitiful damage and produces one coin. The damage of the sweetspot is stronger when used on the ground.
Down special Luigi Cyclone 8% (hit 1), 12% (hit 2) Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. Mashing the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper blast line as an attack, being a decent vertical finisher. It has much better horizontal movement compared to Mario Tornado, but gives less vertical distance.
Final Smash Negative Zone 0% Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: flowering, dizziness, sleep, greater launch distance (which makes a lot of Luigi's moves (such as his Fire Jump Punch) effective finishers even at low and mid percentages), and forced taunting.